CST 328-40 Week 2
C.R.A.P.
This week we learned about C.R.A.P., which is short for Contrast, Repetition, Alignment, and Proximity. It is a set of guidelines for graphic and UI design in video games. It emphasizes different elements being clearly distinct from each other, readable, consistent with elements of similar types, and not being too crowded or sparse.
Game Menu Redesign
This week we took a menu from a video game and redesigned it in a different style. I chose to take Balatro's UI and try to redesign it in a portrait orientation.
Redesign:
Original:


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